Eventually, after consuming enough sustenance and spending enough time in the primordial soup, you evolve to a land animal and the camera pulls back to a full three-dimensional view. It plays like Pac-Man without any boundaries or much momentum, so it's a bit slow and tedious. In Spore, you start out as a single-celled organism simply trying to survive by eating whatever you can. Spore was supposed to be the next evolutionary step for the company, by providing players with a massive universe to explore and fill with their own creations. Spore was also the last video game project of Maxis founder, Will Wright, who had established a reputation of designing and directing great toy-box experiences for players. Spore, for those who might not remember, was a game developed by Maxis (RIP), the development team behind huge successes like SimCity and The Sims.
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